English 398. Experimental Courses
Creative Industries in the Digital Age
The creative industries span a wide range of nonprofit and for-profit areas of artistic and cultural production, including everything from television, film and video, photography, music, and publishing, to advertising, architecture, crafts, design, fashion, games, the studio and performing arts, etc. In the U.S. alone, these industries employ roughly five million people and contribute nearly $1 trillion to the economy each year.
This course provides students interested in the creative industries an opportunity to study and contribute to some of the ways in which new media and digital technologies are transforming how, when, where and by whom creative content is produced, distributed, consumed and experienced. In particular, we will take up several case studies to consider how digital technologies simultaneously and somewhat paradoxically democratize and professionalize creative innovation, creative labor, artistic production and intellectual property.
Like the creative industries, the course will be project-based and will emphasize the importance of both basic digital literacy and data literacy as adjuncts to cultural literacy. Students should expect to explore and evaluate the cultural, social, technical and economic aspects of creative content production, distribution and consumption; to collect, analyze and visualize cultural data; and to work both individually and as members of teams throughout the semester.
The course counts toward both the Area A and 300-level requirements for Film & New Media Studies majors.
Prerequisite: FNMS 231 Introduction to New Media or Permission of Instructor.